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Hi,
I'm actually skimming over OotA. My actual group is playing in a Waterdeep campaign, but have to leave Waterdeep for an adventure. At the moment they are at the beginning of Level 4.
Now I like the Idea of getting captured by drow and having to escape the Underdark.
I wondered If you could start with a Drow ambush and getting the party (5 Level 4 PCs) captured. Then you would not have to play everything from the first chapters, just the interesting stuff and the PCs will return to the surface at level 7.
Do you think this could work? Would you do this? Do you have further ideas?
One additional thing that bothers me: 9 NPCs which are also captures. I was thinking about letting some of them die early on, or that there are random encounters where the PCs must chose which one to save. So that the PCs will only have do deal with 2-3 NPCs. Maybe just starting with only 6 and then letting a few die?
I really do not like the idea of having too many NPCs. Maybe just saying 'there are 9 additional prisonrs, a drow, a gnome, ..' and then letting the story chose which are important and which not? Maybe the Drow catch on to the PCs and a few of the prisoners do not manage to escape?
Are the NPCs important for the further adventure?
So. Maybe you could help me with your ideas
best regards
I'm actually skimming over OotA. My actual group is playing in a Waterdeep campaign, but have to leave Waterdeep for an adventure. At the moment they are at the beginning of Level 4.
Now I like the Idea of getting captured by drow and having to escape the Underdark.
I wondered If you could start with a Drow ambush and getting the party (5 Level 4 PCs) captured. Then you would not have to play everything from the first chapters, just the interesting stuff and the PCs will return to the surface at level 7.
Do you think this could work? Would you do this? Do you have further ideas?
One additional thing that bothers me: 9 NPCs which are also captures. I was thinking about letting some of them die early on, or that there are random encounters where the PCs must chose which one to save. So that the PCs will only have do deal with 2-3 NPCs. Maybe just starting with only 6 and then letting a few die?
I really do not like the idea of having too many NPCs. Maybe just saying 'there are 9 additional prisonrs, a drow, a gnome, ..' and then letting the story chose which are important and which not? Maybe the Drow catch on to the PCs and a few of the prisoners do not manage to escape?
Are the NPCs important for the further adventure?
So. Maybe you could help me with your ideas
best regards
(MOTHDevil)
Dmg Starting At Higher Level Lyrics
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Dmg Starting At Higher Level Reading
I'm not at all looking for something that draconian, but my PCs are now level 4 and I'm trying to get an idea of how many items from, say, table A or 'common or uncommon,' the rules may assume them to have?
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Dmg Starting At Higher Level Pro
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